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C How to Program, 4th edition (International Paperback Edition) - this is an old edition... has been updated to isbn 9780132404167

by: Deitel, &. Assoc

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On-line Price: $86.95 (includes GST)

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Retail Price: $99.95

Publisher: PRENTICE HALL,2003/10/14

Category: C++ PROGRAMMING Level: B/I/A

ISBN: 013122543X
ISBN13: 9780131225435

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Description

For courses in C--Intro to Programming/CS1, C--Programming for Business; C--Programming for Technology, and for programming language survey courses.


  Highly practical in approach, this text introduces fundamental notions of structured programming and software engineering--and progresses quickly to more intermediate material. It covers the full C language, key library functions, object-oriented programming in C++ and Java, and event-driven GUI programming in Java.


      Features


  The latest edition of the worlds best-selling C book!

Uses a practical approach to introduce fundamental notions of structured programming and software engineering.

Features the DeitelÖ signature Live-CodeÖ Approach.

Contains hundreds of complete working programs, thousands of lines of code, and valuable programming tips.

Provides an introduction to C++ and Java to make this book an even more useful reference!


  

Table of Contents

1. Introduction to Computers, the Internet and the World Wide Web.


  C PROCEDURAL PROGRAMMING.


      2. Introduction to C Programming.

3. Structured Program Development in C.

4. C Program Control.

5. C Functions.

6. C Arrays.

7. C Pointers.

8. C Characters and Strings.

9. C Formatted Input/Output.

10. C Structures, Unions, Bit Manipulations and Enumerations.

11. C File Processing.

12. C Data Structures.

13. C Preprocessor.

14. Advanced C Topics.


  C++ OBJECT-ORIENTED PROGRAMMING.


      15. C++ as a 'Better C.'

16. C++ Classes and Data Abstraction.

17. C++ Classes: Part 2.

18. C++ Operator Overloading.

19. C++ Inheritance.

20. C++ Virtual Functions and Polymorphism.

21. C++ Stream Input/Output.

22. C++ Templates.

23. C++ Exception Handling.


  JAVA OBJECT-ORIENTED PROGRAMMING.


      24. Introduction to Java Applications and Applets.

25. Beyond C & C++: Operators, Methods & Arrays in Java.

26. Java Object-Based Programming.

27. Java Object-Oriented Programming.

28. Java Graphics and Java2D.

29. Java Graphical User Interface Components.

30. Java Multimedia: Images, Animation Audio and Video.


  APPENDICES.


      A. Internet and Web Resources.

B. Introduction to C99.

C. C99 Internet and Web Resources.

D. Operator Precedence Charts.

E. ASCII Character Set.

F. Number Systems.

Index.


      Alternate Edition(s)

C How to Program, 3/e

Harvey Deitel, Deitel & Associates, Inc.

Paul Deitel, Deitel & Associates, Inc.

c2001 / ISBN: 0130895725