The definitive full-color reference for Core Animation,
Apple's powerful new framework for building feature-rich
user interfaces
° Shows Mac developers how to use Core Animation to build state-of-the-art user
interfaces that previously required intensely complex OpenGL programming
° Task-based coverage ranges from the absolute basics to advanced optimization and
integration - and every feature is illuminates with projects and detailed sample code
° Contains a full chapter on using Core Animation on the iPhoneDescription
top
Any Mac or iPhone developer interested in Core Animation and Cocoa will find something of value within its pages. Each chapter is focused on a particular section or function of Core Animation and instructs the reader on how to use it. Code samples will be provided within each chapter to illustrate the points being made. Each chapter will have its own sample project that will be walked through and discussed during that chapter. At the end of each chapter a functional example will be available for the user to expand upon as their understanding of the subject grows.
Features and Benefits
top
* Introduces experienced Mac developers not only to what Core Animation is, but how it can (and shouldn't) be used
* Discusses basic and keyframe animation, as well as how to group animations that run in parallel
* Examines the capabilities provided in Core Image and how they can be applied to layers in Core Animation
* Leveraging the GPU to combine OpenGL and QuickTime code alongside Core Animation
* Introduces the reader to hit tests to determine where the user has clicked within a CALayer
* How to optimize Core Animation code for better performance
* Includes coverage of using Core Animation for iPhone applications
Table of Contents
top
Acknowledgments
About the Authors
Part I: Getting Started With Core Animation
Chapter 1: What is Core Animation?
Chapter 2: What Can and Should I Animate?
Part II: Core Animation Fundamentals
Chapter 3: Basic Animations
Chapter 4: Keyframe Animation
Part III: Core Animation Layers
Chapter 5: Layer Transforms
Chapter 6: Layer Filters
Chapter 7: QuickTime Layers
Chapter 8: OpenGL Layer
Chapter 9: Quartz Composer Layer
Chapter 10: Other Useful Layers
Part IV: Advanced Core Animation
Chapter 11: User Interaction
Chapter 12: Performance
Chapter 13: Core Animation on the iPhone
Index
About the Authors
top
Marcus S. Zarra is the owner of Zarra Studios, LLC and the creator of seSales and iWeb Buddy. In addition, he is a co-author of "Cocoa Is My Girlfriend," a wildly popular blog covering all aspects of Cocoa development. Zarra has been developing software since the mid-1980s and has written software in all of the major technological fields.
Matt Long has been in the software industry since 1996. He has developed software with a wide array of technologies and platforms in addition to OS X and the iPhone including Unix, Microsoft Windows, and Microsoft .NET. His experience on these other platforms makes him uniquely qualified to help other programmers who are themselves making the transition to the Mac OS X and iPhone using Cocoa and Cocoa Touch. In addition, he writes for the "Cocoa Is My Girlfriend" blog which demonstrates usage of not only Core Animation but many other technologies related to Mac OS X and the iPhone.