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 OneKey Textbooks

3D Graphics Programming: Games & Beyond

by: Sergei Savchenko

On-line Price: $51.95 (includes GST)

Paperback w/ CD package 384

30%Off Retail Price

You save: $22.00

Sale Item - Special discount -limited stock
_____________________
N.Sydney : In Stock

Retail Price: $73.95

Publisher: SAMS,July 2000

Category: GRAPHICS PROGRAMMING Level: B/I/A

ISBN: 0672319292
ISBN13: 9780672319297

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Summary


  3D Graphics Programming: Games & Beyond is a comprehensive guide to polygonal 3D graphics with an emphasis on techniques used in computer games. It contains descriptions of the most useful algorithms and combines them with practical programming examples to give programmers more control over their programs. The book's structured approach enables programmers to create their own libraries if necessary. It offers a firm theoretical base that is presented in an intuitive manner. Describing both theoretical and practical issues, the book examines thoroughly the underlying mathematical principles of 3D graphics. It gives code examples and illustrations of vital concepts using an included library, which is well commented, easy to examine, change or use. The book covers a continuous spectrum of issues ranging from: hardware interfaces, plotting a single pixel, texture mapping, modeling, hidden surface removal, color and lighting, atmospherics such as fog and clouds, and 2D and 3D clipping strategies.


  Author Bio


      Sergei Savchenko, MSC is an avid gamer currently working as an engineer with Canadian Aviation Electronics in Montreal. His current projects include updating commercial flight simulators and integrating porting software. He has taught undergraduate computer science and artificial intelligence courses at McGill University in Canada. Sergei is also the creator of 3Dgpl a multiplatform graphics library and Hind MI-24 a flight simulator/visual game for NeXTStep. He is widely respected as a consultant in the domains of game graphics, scientific visualization and automated reasoning.