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Microsoft Visual C++ .NET Deluxe Learning Edition--Version 2003 (includes 4 cds)

by: Microsoft Corporation

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On-line Price: $169.95 (includes GST)

Boxed Package package 608

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Retail Price: $199.95

Publisher: MICROSOFT PRESS,May-2003

Category: VISUAL C++ Level: I/A

ISBN: 0735619085
ISBN13: 9780735619081

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About the Book


  Step-by-step instruction--plus Visual C++ .NET software--all in one box! The tutorial is fully updated for version 2003.


  Everything you need to start developing powerful applications and services for Microsoft .NET is right here in a single, economical package. This DELUXE LEARNING EDITION contains Visual C++ .NET version 2003 Standard software along with Microsoft's popular Step by Step tutorial. Work at your own pace through the book's easy-to-follow lessons and hands-on exercises. And apply your new expertise to full Visual C++ .NET software--not a simulation or trial version. It's the ideal combination of tools and tutelage for Visual C++ .NET version 2003--straight from the source!


  Related Books


  Microsoft Visual InterDevr 6.0 Programmer's Guide

Programming with Microsoft Visual C++r .NET, Sixth Edition (Core Reference)

Microsoft Visual C++r .NET Language Reference


          

Table of Contents

--------------------------------------------------------------------------------


          Introduction xv

PART 1


GETTING STARTED WITH C++ .NET

CHAPTER 1 Hello, C++! 3


      What Is a C++ Program?

3


              C++ is a strongly typed language.

3


              C++ is an efficient language.

4


              C++ is an object-oriented language.

4


              C++ is based on C (as you might suspect).

4


              C++ is a case-sensitive language.

4


      Your First C++ Program

4


              The main Function

6


              C++ Keywords and Identifiers

7


      Creating an Executable Program--Theory

8


              Editing the Program Source Files

8


              Compiling the Source Files

8


              Linking the Object Files

8


              Running and Testing the Program

9


      Creating an Executable Program--Practice

9


              Adding a C++ Source File to the Project

11


              Adding C++ Code to the Source File

12


              Building the Executable

12


              Executing the Program

13


      Conclusion

14

CHAPTER 2 Introducing Object-Oriented Programming

15


      What Is Object-Oriented Programming?

15


      Features of Object-Oriented Programming Languages

16


              Encapsulation

16


              Inheritance

17


              Polymorphism

18


      Classes and Objects

19


      Benefits to the Developmental Life Cycle

19


      A Simple Example

20

CHAPTER 3 Variables and Operators

27


      What Is a Variable?

27


      The Fundamental Data Types

28


      Declaring a Variable

29


              Variable Naming

30


      Declaring Multiple Variables

30


      Assigning Values to Variables

30


      Arrays

31


      Pointers

32


      References

33


      Constants

33


      Enumerations

34


      Typedefs

35


      Adding Member Variables to Classes

35


      The .NET Framework String Class

36


      Operators and Expressions

37


              Assignment Operators

37


              Arithmetic Operators

37


              Relational and Logical Operators

39


              Bitwise Operators

40


              The Ternary Operator

40


              The sizeof Operator

41


              Type Casting

41


              Operator Precedence and Associativity

41

CHAPTER 4 Using Functions

45


      Declaring Function Prototypes

46


              Declaring a Simple Function Prototype

46


              Declaring Parameters in a Function Prototype

47


              Declaring the Return Type in a Function Prototype

48


              Declaring Default Values for Function Parameters

48


      Defining Function Bodies

49


              Defining a Simple Function Body

49


              Defining a Function Body That Uses Parameters

50


              Defining a Function Body That Returns a Value

52


      Calling Functions

53


              Calling Functions in the Sample Application

54


              Stepping Through the Application with the Debugger

56


              Understanding Local and Global Scope

59


              Overloading Functions 61

CHAPTER 5 Decision and Loop Statements

65


      Making Decisions with the if Statement

65


              Performing One-Way Tests

65


              Performing Two-Way Tests

69


              Performing Multiway Tests

70


              Performing Nested Tests

72


      Making Decisions with the switch Statement

74


              Defining Simple switch Statements

74


              Defining Fall-Through in a switch Statement

76


              Using Fall-Through in a switch Statement

76


      Performing Loops

77


              Using while Loops

77


              Using for Loops

79


              Using do-while Loops

81


              Performing Unconditional Jumps

83

PART 2


MORE ABOUT OBJECT-ORIENTED PROGRAMMING

CHAPTER 6 More About Classes and Objects

89


      Organizing Classes into Header Files and Source Files

90


              Defining a Class in a Header File

92


              Implementing a Class in a Source File

93


      Creating and Destroying Objects

95


      Defining Constructors and Destructors

97


              Defining Constructors

97


              Defining Destructors

99


      Defining Class-Wide Members

101


              Defining Class-Wide Data Members

103


              Defining Class-Wide Member Functions

105


      Defining Object Relationships

107


              Defining the LoyaltyScheme Class

108


              Implementing the LoyaltyScheme Class

108


              Creating, Using, and Destroying LoyaltyScheme Objects

110


              Testing the Application

112

CHAPTER 7 Controlling Object Lifetimes

117


      Traditional C++ Memory Management

117


              Creating Objects

117


              Deleting Objects

118


              Advantages and Disadvantages of Manual Memory Allocation

118


      The .NET Approach

120


              Finalizers

121


              Implementing a Finalizer

123


              A Few Points About Finalize

124


              Using a Dispose Method

124


              Integrating Finalize and Dispose

126

CHAPTER 8 Inheritance

129


      Designing an Inheritance Hierarchy

130


      Defining a Base Class

131


      Defining a Derived Class

133


      Accessing Members of the Base Class

135


      Creating Objects

138


      Overriding Member Functions

140


      Defining Sealed Classes

144


      Defining and Using Interfaces

144

PART 3


MICROSOFT .NET PROGRAMMING BASICS

CHAPTER 9 Value Types

151


      Reference Types and Value Types

151


              The Need for Value Types

152


              Properties of Value Types

153


      Structures

153


              Creating and Using a Simple Struct

154


              Investigating the Structure

155


              Differences Between Structures and Classes

156


              Implementing Constructors for a Struct

157


              Using One Struct Inside Another

157


              Copying Structs

160


      Enumerations

160


              Creating and Using an Enum

161


              Using Enums in Programs

162


              Avoiding Ambiguity

163


              Using Memory Efficiently

163

CHAPTER 10 Operator Overloading

165


      What Is Operator Overloading?

165


              What Types Need Overloaded Operators?

166


              What Can You Overload?

166


              Rules of Overloading

167


      Overloading Operators in Managed Types

167


              Overloading Value Types

167


              Overloading Operator Functions

171


              Implementing Logical Operators and Equality

173


              Implementing Equals

175


              Implementing Assignment

177


              Implementing Increment and Decrement

179


              Overloading Reference Types

180


              Calling Overloaded Operators for Reference Types

181


      Guidelines for Providing Overloaded Operators

181

CHAPTER 11 Exception Handling

183


      What Are Exceptions?

183


              How Do Exceptions Work?

185


              Exception Types

186


      Throwing Exceptions

186


      Handling Exceptions

189


              Using the try and catch Construct

189


              Customizing Exception Handling

191


              Using the Exception Hierarchy

192


              Using Exceptions with Constructors

193


              Nesting and Rethrowing Exceptions

194


              The ----finally Block

196


              The catch(--) Block

197


      Creating Your Own Exception Types

198


              Using ----value Classes

200


      Using ----try--cast for Dynamic Casting

201


      Using Exceptions Across Languages

202

CHAPTER 12 Arrays and Collections

207


      Native C++ Arrays

207


              Passing Arrays to Functions

210


              Initializing Arrays

212


              Multidimensional Arrays

212


              Dynamic Allocation and Arrays

213


              ----gc Arrays

215


              Using the ----gc and ----nogc Keywords

216


              Arrays and Reference Types

216


              Multidimensional ----gc Arrays

217


      The .NET Array Class

218


              Basic Operations on Arrays

219


              More Advanced Array Operations

221


              Enumerators

224


      Other .NET Collection Classes

225


              The ArrayList Class

226


              Other ArrayList Operations

228


              The SortedList Class

228


              Other SortedList Operations

230


              The StringCollection Class

230

CHAPTER 13 Properties

233


      What Are Properties?

233


              The Two Kinds of Properties

234


      Implementing Scalar Properties

235


              Errors in Properties

236


              Read-Only and Write-Only Properties

237


      Implementing Indexed Properties

239


              The Bank Example

239


              Implementing the Bank Class

239


              Adding the Account Class

242


              Creating Account Class Properties

243


              Adding Accounts to the Bank Class

244


              Implementing the Add and Remove Methods

244


              Implementing an Indexed Property to Retrieve Accounts

245

CHAPTER 14 Delegates and Events

249


      What Are Delegates?

249


              What Do Delegates Do?

250


              Defining Delegates

251


              Implementing Delegates

251


              Calling Static Member Functions Using Delegates

252


              Calling Non-Static Member Functions Using Delegates

253


              Using Multicast Delegates

253


      What Are Events?

257


              Implementing an Event Source Class

258


              Implementing an Event Receiver

259


              Hooking It All Together

261

PART 4


USING THE .NET FRAMEWORK

CHAPTER 15 The .NET Framework Class Library 267


      What Is the .NET Framework?

267


              The Common Language Runtime 268


              Intermediate Language 268


              The Common Type System 269


              The Common Language Specification 269


              The .NET Framework Class Library 269


              Assemblies 270


              Metadata 271


      The .NET Framework Namespaces 273


              Using Namespaces in C++ Programs 274


              The System Namespace 275


              The Collections Namespaces 277


              The Collections Interfaces 278


              The Diagnostics Namespace 278


              The IO Namespace 279


              The Drawing Namespaces 280


              The Forms Namespace 280


              The Net Namespaces 281


              The Xml Namespaces 282


              The Data Namespaces 282


              The Web Namespaces 283

CHAPTER 16 Introducing Windows Forms 285


      Windows Forms Applications 286


              Windows Forms and Designers 286


              Windows Forms vs. MFC 287


              A Word About ATL 288


      The System::Windows::Forms Namespace 288


      Creating and Using Forms 289


              Creating a Simple Form 289


              Using Form Properties 291


              Form Relationships 296


              Placing Controls on the Form 297


              Handling Events 298


      Using Controls 300


              Label 301


              Button

303


              CheckBox and RadioButton

304


              Using Radio Buttons as a Group 305


              ListBox and ComboBox

305


              TextBox

310


      Using Menus 314


              More About Menus 317


              Displaying a Context Menu 317

CHAPTER 17 Dialog Boxes and Controls

319


      Using Dialog Boxes

319


              The DialogResult Property

323


              Using Data with Dialog Boxes

324


              Setting Tab Ordering

327


      Using Common Dialog Boxes

327


      More About Controls

329


              Using the TreeView Control

331


              Adding Directory Browsing

335


              Using the ListView Control

340


              Displaying Directory Details

343


              Using Splitters 347


              Using Toolbars

348


              Using Status Bars

353

CHAPTER 18 Graphical Output

357


      Graphics with GDI+

357


              The System::Drawing Namespaces

358


              The Graphics Class

359


              Creating Graphics Objects

359


              Drawing Objects

360


              Standard Pens and Brushes

361


              Drawing Operations

361


              Paint Events

365


              Using Color

368


              Using Fonts

369


      Handling Images

372


      Printing

373

CHAPTER 19 Working with Files

379


      The System::IO Namespace

379


      Text I/O Using Readers and Writers

381


              Using TextWriter

381


              The FileStream Class

383


              Using TextReader

385


      Working with Files and Directories

387


              Getting Information About Files and Directories

387


      Binary I/O

396


              The BinaryWriter Class

396


              The BinaryReader Class

397

PART 5


DATA ACCESS

CHAPTER 20 Reading and Writing XML

405


      XML and .NET

405


              The .NET XML Namespaces

406


              The XML Processing Classes

406


      Parsing XML with XmlTextReader

407


              Verifying Well-Formed XML

413


              Handling Attributes

414


      Parsing XML with Validation

414


      Writing XML Using XmlTextWriter

419


      Using XmlDocument

424


              The XmlNode Class

427

CHAPTER 21 Transforming XML

435


      Using XSL to Transform XML

435


      Using XPath

437


              The XPathNavigator Class

437


              Using XPathNavigator

439


              Using XPath with XPathNavigator

442


      Using XSL

444

CHAPTER 22 Using ADO.NET

451


      What Is ADO.NET?

452


              ADO.NET Data Providers

452


              ADO.NET Namespaces

452


              ADO.NET Assemblies

453


      Creating a Connected Application

454


              Connecting to a Database

454


              Creating and Executing a Command

456


              Executing a Command That Modifies Data

457


              Executing Queries and Processing the Results

458


      Creating a Disconnected Application

459


              Creating the Form

461


              Creating and Configuring the Data Adapter

462


              Creating and Filling the DataSet

465

PART 6 CREATING DISTRIBUTED APPLICATIONS

CHAPTER 23 Building a Web Service

471


      What Are Web Services?

471


              A Web Service Scenario

472


              Web Services and the Future

472


              Web Service Architecture

473


              Data Formats and Protocols

473


              Web Service Description

474


              Web Service Discovery

474


      The Web Services Namespaces

475


      Creating a Simple Web Service

476


      Using the Web Service from a Browser

479


      Using the Web Service from Code

480


              Debugging Web Services

484


              If You're Not Using Visual Studio .NET

484

CHAPTER 24 Introduction to ATL Server

487


      What Is ATL Server?

487


              Coding with ATL Server

489


      Creating Web-Based Applications Using ATL Server

490


              ATL Server Architecture

490


              More About Server Response Files

492


              Writing a Web Application Using ATL Server

493


              Using the Web Application from a Browser

497


      Creating Web Services Using ATL

497


              Writing a Web Service in ATL

497


              Creating the Code Skeleton

497


              Modifying the Interface

498


              Providing the Implementation

500


              Using ATL Server

502

PART 7 ADVANCED TOPICS

CHAPTER 25 Working with Unmanaged Code

507


      Managed vs. Unmanaged Code

507


              Mixed Classes

508


              GCHandle

509


      Pinning and Boxing

511


              Pinning Pointers 512


              Boxing and Unboxing

513


              Boxing

513


              Unboxing

514


      Using PInvoke to Call Functions in the Win32 API

517


              The DllImportAttribute Class

520


              Passing Structures

522

CHAPTER 26 Attributes and Reflection

527


      Metadata and Attributes

527


      Using Predefined Attributes

530


              The AssemblyInfo.cpp File

530


              Using the Predefined Attribute Classes

531


      Defining Your Own Attributes

536


              Attribute Class Properties

537


              Design Criteria for Attribute Classes

538


              Writing a Custom Attribute

538


      Using Reflection to Get Attribute Data

542


              The Type Class

542


              Accessing Standard Attributes

544


              Accessing Custom Attribute Data

545

CHAPTER 27 Living with COM

549


      COM Components and COM Interop

549


      Using COM Components from .NET Code

550


              How Do RCWs Work?

550


              Creating and Using RCWs

552


              Handling COM Errors

554


              Late Binding to COM Objects

555


              Using ActiveX Controls in Windows Forms Projects

557


              Calling Control Methods

559


      Using .NET Components as COM Components

560


              What must .NET types implement to be used as COM objects?

561

INDEX 563