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 OneKey Textbooks

3ds max 5 Fundamentals

by: Ted Boardman

On-line Price: $50.95 (includes GST)

Paperback package 496

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Retail Price: $84.95

Publisher: NEW RIDERS,Nov-02

Category: 3D GRAPHICS & ANIMATION Level:

ISBN: 0735713189
ISBN13: 9780735713185

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Features


      NEW--Fully updated to reflect the new animation enhancements and modeling tools built into 3ds max 5, including Global Illumination and Radiosity lighting.

Teaches students state-of-the-art techniques they will be able to utilize for many years to come.

NEW--Detailed chapter introducing the state-of-the-art reactorr dynamics software now integrated with 3ds max 5.

Shows students how to use powerful new tools for adding highly realistic dynamics to scenes, and enabling those dynamics to interact with each other.

NEW--Extensive step-by-step exercises updated for the latest 3ds max 5 features and the most efficient professional workflows.

Gives students hands-on practice on key 3ds max 5 features, while also showing them how to maximize their productivity and value in the marketplace.

Coverage of every facet of working with 3ds max 5--Coverage includes concepts and scene development, building street and interior scenes, freeform modeling, materials, lighting, animation, video post, and much more.

Gives students a single source for all the core 3ds max 5 techniques they need to master.

Coverage applicable to gaming, web content, film, television, and architecture--Presents techniques relevant to virtually every industry and application where 3ds max 5 is widely utilized.

Enables students to succeed with 3ds max 5 in a wide range of applications and industries.

All project files on CD-ROM--Includes an extensive set of practice files covering every project presented in the book.

Gives students the files they need to practice with each of the book's hands-on projects.

By Ted Boardman, the world's leading 3ds max 5 trainer, whose clients range from Price Waterhouse to The Rolling Stones--Authored by an expert who has helped thousands of students and professionals master 3ds max in books and live training sessions.

Gives students confidence that they are receiving information that is thorough, accurate, clear, and useful and reflects the challenges they will actually face.


      Author Bio


      Currently, Ted Boardman's primary job description is that of a traveling Discreet 3ds max and Autodesk 3D Studio VIZ training consultant. Ted is one of a handful of Authorized Discreet Training Specialists. Training sessions are custom classes designed to increase 3D modeling and animation productivity for a wide range of clients, from architecture, to aerospace, to television and computer gaming.


  An integral part of Ted's training process is authoring and co-authoring books for New Riders Publishing on the production issues encountered in using 3ds max and 3D Studio VIZ, including 3ds max 4 Fundamentals and several books from the Inside 3D Studio Max and Inside 3D Studio VIZ 3 series. Ted has contributed to several other books on the subject as well as Discreet Advanced Modules and currently has a monthly column covering topics related to max and VIZ at the http://www.cgarchitect.com Web site. Ted also had a column in Cadence magazine.


  Ted is an award-winning speaker at the annual Autodesk University symposium covering CAD and visualization topics and is founder of the Boston Area 3D Studio User Group.


  Outside the 3D world, Ted has traveled, lived, and worked in Europe for many years and, for nearly 18 years, ran a small architectural design/build firm that specialized in hand-cut post-and-beam structures. Long-distance bicycle travel and 28,000 miles of blue water yacht deliveries served as a diversion from work for many years. Photography, painting, and opera are other interests. Ted lives in Portsmouth, New Hampshire.


      

Table of Contents

(NOTE: Each chapter begins with In This Part and concludes with a Summary.)

Introduction.


      I. CONCEPTS AND SCENE DEVELOPMENT.


      1. Graphics and 3ds max 5 Concepts: Laying the Groundwork.


  II. A STREET SCENE.


      2. Modeling: A Medieval Street Scene.

3. Applying Materials and Maps for a Convincing Outdoor Scene.

4. Exterior Lighting: Standard and Advanced Methods.

5. New Animation Concepts.


  III. AN INTERIOR SCENE.


      6. Modeling for Radiosity and Efficiency.

7. Materials and Mapping: Deeper into the Details.

8. Interior Lighting with New Photometric Lights.

9. Taking Control with Animation Controllers.


  IV. A PERSONAL TRANSPORTER.


      10. Introduction to Freeform Modeling.

11. Materials and Lighting: The Magic Combination.

12. Animation: Animating in World Space.

13. Effects: Reacting to Reactor.

14. Video Post: Tying It All Together.

Appendix A. What's on the CD-ROM.

Index.