Home   FAQs   New Arrivals   Specials   Pricing & Shipping   Location   Corporate Services   Why Choose Bookware?  
 Search:   
Call our store: 9922 6266 (from within Sydney) or 1800 734 567 (from outside Sydney)
 View Cart   Check Out   
 
Browse by Subject
 Nepean TAFE 2012
I.T
 .NET
 Windows 7
 Adobe CS5
 Cisco
 CCNA 2012
 CCNP 2012
 Java
 VB
 ASP
 Web Design
 E-Commerce
 Project Management
 ITIL
 Macintosh
 Linux
 Windows Server 2008
 SAP
 Sharepoint 2010
Certification
 MCITP
 MCTS
Economics and Business
 Accounting
 Business Information Systems
 Economics
 Finance
 Management
 Marketing
 TAX
 Human Resources
Academic
 Law
 Nursing
 Medical

Modeling a Character in 3DS Max

by: Paul Steed

Notify me when in stock

On-line Price: $71.95 (includes GST)

Paperback package 528

20%Off Retail Price

You save: $18.00

Please call us to check availability

Retail Price: $89.95

Publisher: WORDWARE,2001/02/28

Category: 3D STUDIO Level: /I/A

ISBN: 1556228155
ISBN13: 9781556228155

Add to Shopping Cart

Whether you're new to 3D Studio Max or you're an experienced developer working on your next game, Modeling a Character in 3DS Max will be an indispensable addition to your Max book collection. Paul Steed, modeler and animator of characters seen in id Software's Quake II and Quake III Arena, shows you all the tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Essentially one long tutorial, this book chronicles the creation of a single character from concept to texture mapping. Using each body part as an opportunity to illustrate a different modeling method, Steed runs the gamut of character creation:

Modeling with primitives

Using extrusions

Dealing with Booleans

Mirroring and reusing models

Using high-poly mesh as a low-poly template

Optimization techniques

Applying UVW mapping coordinates

Learn from one of the pros how to make low-poly, real-time game characters with Modeling a Character in 3DS Max!


  Paul Steed is widely considered to be the dominant 3D game modeler and animator in the business. He has worked in the computer game industry for nearly ten years, including four years at id Software, where he worked on Quake II, Quake III Arena, and Quake III Team Arena. He is now a producer at WildTangent, a web-based technology and content company founded by former Microsoft DirectX evangelist Alex St. John, where he builds and directs the creation of original content showcasing WildTangent's popular multimedia platform, the Web Driver. Steed has written articles for Game Developer magazine and tutorials for his 'Thinking Outside the Box' column on Loonygames.com. He is a frequent speaker at the annual Game Developer Conference.