Advanced RenderMan: Creating CGI for Motion Pictures
by:
Anthony A. Apodaca, Larry Gritz
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Retail Price:
$145.00
Publisher:
MORGAN-KAUFMANN,DEC-1999
Category:
3D GRAPHICS & ANIMATION Level: B/I/A
ISBN: 1558606181 ISBN13: 9781558606180
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The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling, Brian A. Barsky, Series Editor Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.
Explore the Power of RenderMan
Use the entire range of geometric primitives supported by RenderMan.
Understand how and when to use procedural primitives and level of detail.
Master every nuance of the Shading Language.
Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.
Use antialiasing to ensure that your shaders are free of artifacts.
Minimize the expense of rendering scenes by optimizing input.
Other Features from Advanced RenderMan
Offers expert advice and instruction applicable to any RenderMan-compliant renderer.
Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard.
Includes a chapter reviewing key math and computer graphics concepts.
Authors:
Tony Apodaca is Director of Graphics R&D at Pixar Animation Studios, co-creator of the RenderMan Specification, and lead engineer of the PhotoRealistic RenderMan. His film credits include Tin Toy, Knick-knack, Toy Story, and A Bug's Life. In 1993, Tony and five other engineers received a Scientific and Technical Academy Award from the Academy of Motion Picture Arts and Sciences for work on PhotoRealistic RenderMan.
Larry Gritz works in the Graphics R&D group at Pixar, where since 1995 he has been one of the senior engineers of Pixar's rendering technology. His film credits include Toy Story, Geri's Game, A Bug's Life and Toy Story 2. Before joining Pixar, Larry wrote the Blue Moon Rendering Tools (BMRT), the second most widely used RenderMan implementation.
Table of Contents
Preface Introduction
1. Photosurrealism
2. Review of Math and CG Concepts
Scene Description
3. Describing Models
4. Geometric Primitives
5. Handling Complexity
6. How PhotoRealistic RenderMan Works
Shading
7. Introduction to Shading Language
8. Texture Mapping and Displacement
9. Illumination Models and Lights
10. Pattern Generation
11. Shader Antialiasing
12. A Gallery of Procedural Shaders
Tricks of the Trade
13. Storytelling Through Lighting
14. CG Lighting Controls
15. Volumetric Shaders for Visual Effects
16. Non-Photorealistic Rendering
17. Ray Tracing in PRMan
Afterword
Bibliography
Web-Enhanced:
Index to all of the shaders, examples, etc.
User Contributions.
Other RenderMan-related resources.
Errata.
Related Titles:
Computer Graphics & Geometric Modeling
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