Home   FAQs   New Arrivals   Specials   Pricing & Shipping   Location   Corporate Services   Why Choose Bookware?  
 Search:   
Call our store: 9955 5567 (from within Sydney) or 1800 734 567 (from outside Sydney)
 View Cart   Check Out   
 
Browse by Subject
 TAFE Accounting
 TAFE I.T./Computing
 TAFE - Other
I.T
 .NET
 Windows 8
 Adobe CS6
 Cisco
 CCNA 2012
 CCNP 2012
 Java
 VB
 ASP
 Web Design
 E-Commerce
 Project Management
 ITIL
 Macintosh
 Mobile Devices
 Linux
 Windows Server 2012
 SQL Server 2012
 SAP
Certification
 MCITP
 MCTS
Economics and Business
 Accounting
 Business Information Systems
 Economics
 Finance
 Management
 Marketing
 TAX
 Human Resources
Academic
 Law
 Nursing
 Medical
 Psychology
 Engineering

Computing with Java 2: Programs, Objects, Graphics, Second Edition (Gittleman's Computing with Java Series) For Computing with Java 2: Programs, Objects, Graphics, Alternate Second Edition, see 157676074X

by: Arthur Gittleman

Notify me when in stock

On-line Price: $139.00 (includes GST)

Paperback w/ CD package 803

13%Off Retail Price

You save: $21.00

COMING SOON. Pre-order your copy now!


Subject to change. Price/availability/options for all orders will be confirmed by reply email before processing.

Retail Price: $160.00

Publisher: SCOTT JONES PUBLISHI,

Category: JAVA Level:

ISBN: 157676059X

Add to Shopping Cart

Problem: Some Java books give you great content, but not the pedagogy you need in a teaching tool. Other Java books give you great pedagogy, but suspect content. How can you get the best of both worlds?


  Solution: Art Gittleman gives you both extensive content and sound pedagogy.


  Pedagogy:

Annotated Example Programs - Almost two hundred complete programs are annotated with informative notes. These notes appear after the program, separated from the textual sections, which explain the concepts. Students do not have to search through the text to find an explanation of a line of code. The notes also eliminate the need for detailed embedded comments which make the Java code hard to read.


  Exercises - Java is not a spectator sport!

Test Your Understanding exercises provide an immediate opportunity to use the ideas presented. Some, labeled Try It Yourself encourage the learner to experiment with the examples, modifying them to better understand the principles involved. Program Modification Exercises ·because much of a professional programmer's work involves modifying existing code. Putting It All Together Exercises revisit examples from previous chapters in the light of the new ideas in the current chapter. Program Design Exercises appear in quantity to provide a variety of assignments at varying levels of difficulty to enable students to gain hands-on experience with the concepts covered. Critical Thinking Exercises provide multiple choice questions, which force students to think about the concepts. Debugging Exercises include finding both logic and syntax errors.


  The Big Picture

Big Picture boxes, throughout each book, help students distinguish the conceptual 'forest' from the syntactical 'trees'.


  Content:

Programs

The programs in any of Gittleman's Java books will run in any environment that supports the Java 2 Platform. (In the Java numbering scheme the version must be 1.2 or higher.)


  Software Engineering

Gittleman integrates software engineering throughout each of his texts: program design with pseudocode; debugging techniques. Solving Problems with Java illustrate software-engineering principles in the context of solving problems.


  Case Studies develop extended examples, like students will see in the real world.


  Cases, scenarios, and UML are introduced and used in every Gittleman text.


  Event-driven programming is introduced gradually and thoroughly·it's not an afterthought, as in many Java texts.


  Praise from Students:

'(Computing with Java) covers almost everything you need to know about Java. I absolutely love this book! It is easy to read, it fully explains difficult concepts, and the examples are detailed.'

- A reader from Baltimore MD


  TABLES OF CONTENTS


      Computing with Java ·: Programs, Objects, Graphics, Second Edition

Introductory: Control structures before objects

1. Computing with Java

2. Java Programming Basics

3. Software Engineering with Control Structures

4 . More Control Structures and Types

5. Getting Started with Object-Oriented Programming

6. Event-Driven Programming

7. User Interfaces

8. Arrays

9. Inheritance

10. Window, Mouse, and Key Events

11. Exception Handling and Input/Output

12. Swing Components

13. Data Structures

14. Collections

15. Multimedia and Networking


  Student Materials

Source code/data disk; Java Development Kit, version 2.


  Instructor Materials

CD includes test items with answers, PowerPoints prepared by Art Gittleman and Mary Hou and even numbered answers. Solutions disk for programming exercises.