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Wireless Java: Developing with J2ME, Second (2nd) Edition


Customers who bought this, also bought:
Wireless J2ME Platform Programming

by: Jonathon Knudsen

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On-line Price: $52.00 (includes GST)

Paperback package 364

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You save: $13.00

This item is available to backorder. Usually ships within 3 - 4 weeks.

Retail Price: $65.00

Publisher: APRESS,Feb-2003

Category: JAVA Level:

ISBN: 1590590775
ISBN13: 9781590590775

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Although Java is incredibly popular, the standard edition of Java is way too big and way too bulky to build applications for wireless devices such as PDAs and phones. Thus Sun has released 'Java 2 Platform, Micro Edition' (J2ME). J2ME has the potential to be as revolutionary in the wireless space as Java has been in the server space.


  Wireless Java: Developing with J2ME, Second Edition is updated to include coverage of the next version of programs for mobile Java devices. The second edition covers MIDP 2.0 and CLDC 1.1, and the new information will be distinguishable so readers can still reference the book for MIDP 1.0/CLDC 1.0.


          Author Information


  Jonathan Knudsen - Jonathan Knudsen is a Java developer and noted author of several books, including Wireless Java: Developing with Java 2, Micro Edition(Apress), Mobile Java, The Unofficial Guide to LEGO MINDSTORMS Robots, Learning Java, and Java 2D Graphics. Jonathan began his object-oriented programming career in Objective-C on the NeXT OS, soon thereafter suffering through a couple of purgatorial years in Microsoft's Visual C++, before graduating to Java in 1996. He has written extensively about Java and LEGO robots, including five books, a monthly online column called 'Bite-Size Java', and articles for JavaWorld, EXE, NZZ Folio, and the O'Reilly Network. Jonathan holds a degree in mechanical engineering from Princeton University. You can contact him at www.jonathanknudsen.com


  Chapter 1: Introduction

Chapter 2: Building MIDlets

Chapter 3: All About MIDlets

Chapter 4: Almost the Same Old Stuff

Chapter 5: Creating a User Interface

Chapter 6: Lists and Forms

Chapter 7: Custom Items

Chapter 8: Persistent Storage

Chapter 9: Connecting to the World

Chapter 10: Programming a Custom User Interface

Chapter 11: The Game API

Chapter 12: Sound and Music

Chapter 13: Performance Tuning

Chapter 14: Parsing XML

Chapter 15: Protecting Network Data

Appendix: MIDP API Reference