Java 3D Techniques for Real Applications
$79.95 (includes GST)
Paperback package 600
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Publication Cancelled. Not available.
JAVA Level: I/A
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Java 3D Techniques for Real Applications is a comprehensive guide to all of the current 3D graphics programming techniques. Combining solid theory with practical example code, it brings advanced techniques such as humanoid animation and large-scale visualization to your day-to-day 3D applications. This is the first and only advanced and introductory book to sophisticated 3D application techniques.
In this book, you'll find complete coverage of those techniques that are needed to produce a commercial application-- both gaming and non-gaming. If you've ever wondered 'How do I visualize a world that is 100km square?,' or 'How do I make a realistic looking fire?,' this book will explain how to make it happen. Finally; a book that treats all of these subjects in a single integrated approach.
Justin Couch - Justin Couch has been at the forefront of online virtual reality and Java programming for the past seven years. He is the author of ISO standards (VRML97 Part2 and X3D) as well as the principal author or contributor to 9 books on virtual reality and Java programming. He currently maintains a number of 3D graphics community websites as well as FAQs and open source toolkits that provide VR capabilities. His commercial programming experience spans the range of Java and VR development from large-scale websites, immerse CAVE environments, to distributed mobile visualization systems for military environments.